Gesture-Based Control

1. Project Duration

2015.10.09 - 2016.01.12

2. Purpose and Motivation

This project provides an IoT platform service based on audio recognition using Fast Fourier Transform (FFT). The goal is to include many products in the Internet of Things by connecting switch buttons attached to general products to the network and providing detachable hardware and platform APIs to users.

3. Development Environment

4. Development Schedule

5. Background

The Internet of Things (IoT) is the concept of giving objects the ability to identify themselves, communicate, and be controlled over a network. IoT has applications in personal, industrial, and public sectors. Examples include Smart Cars that connect vehicles to the internet for safe and convenient driving, and Smart Homes that connect household appliances to the internet. In the industrial sector, IoT enhances productivity and safety by integrating IoT technology into production, processing, and distribution. In the public sector, IoT information from CCTV, GPS for the elderly, etc., is used to prevent disasters.

FingerSnap aims to provide an IoT platform by connecting many objects to the network through switch buttons, enabling control without physical contact using audio recognition and making it applicable to many systems through open source.

6. Development Purpose

img1 This project provides an IoT platform based on audio recognition using FFT. By controlling switch buttons, many objects can be connected to the network without modification and controlled without touch using audio recognition. It aims to provide open-source APIs applicable to many systems, allowing control through FingerSnap.

The goal is to enable a platform where many objects focus on the user, connect to the network, and communicate with each other.

1) IoT (Internet of Things)

IoT refers to the technology of embedding sensors and communication functions in various objects to connect them to the internet. Examples include home appliances, mobile devices, wearable computers, and other embedded systems. Objects connected to IoT need unique IP addresses and may include sensors for data acquisition from the environment. IoT development must address the security challenges posed by the potential for all connected objects to be hacked.

According to Gartner, the number of objects using IoT technology was 900 million by 2009 and is expected to reach 26 billion by 2020. The vast amount of data generated by connected objects, known as Big Data, requires the development of efficient algorithms for analysis.

2) Audio Recognition

Recent advancements in audio recognition technology enable various applications. The widespread use of smartphones has made media recognition easier. Smartphones come equipped with microphones, sound devices, cameras, and networking capabilities, making them suitable for recording and processing sounds, capturing images, and exchanging data with remote servers. Examples include Google’s and Naver’s voice recognition programs, among other services.

3) Smart Home

A Smart Home supports automation and may include various automatic control techniques (lighting, temperature, doors, security systems, etc.). Smart Homes can be controlled via centralized controllers or wirelessly. They aim to enhance comfort, convenience, and energy efficiency in homes, making Smart Homes a critical part of the IoT landscape.

4) Smart Car

The convergence of automotive and IT technologies has accelerated the emergence of Smart Cars. These vehicles integrate LTE networks, app stores, and entertainment, information, and productivity features for a futuristic driving experience. Smart Cars aim to enhance safety and convenience by integrating mobile and telecommunication technologies. IT and automotive companies are collaborating to create new ecosystems. At CES 2014, several companies showcased their automotive technologies, highlighting the trends of connectivity, wearable devices, eco-friendly vehicles, autonomous driving, smartphone apps, and proprietary app stores, indicating the growing overlap between automobiles and consumer electronics.

Development Goals

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1) Architecture

The architecture is divided into Core, Server, Android, Windows, and Hardware components.

Development Content

1) Server

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2) Core

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3) Android

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4) WPF

5) Hardware

img20 Hardware communicates with Android via Bluetooth and allows users to control home devices like lights and door locks using FingerSnap. The system includes a motor for each switch button, an MCU, and a battery. The setup connects to Android via Bluetooth and allows control using predefined protocols. img21 img22

Development Budget

No Part Name Purpose Price (KRW) Quantity Total (KRW)
1 Arduino Pro Mini Arduino mini board 12,000 5 60,000
2 USB Serial Converter (FTDI-5V type) USB serial conversion 17,000 2 34,000
3 USB for Serial Converter USB 1,500 2 3,000
4 Dymond D60 - super micro servo Servo motor 36,500 2 73,000
5 KR-A2412BS-S1 Servo motor 30,800 1 30,800
6 KR-A410BS Servo motor 19,800 1 19,800
7 HES-188 metal Servo motor 14,520 3 43,560
8 HES-1188 metal Servo motor 19,250 2 38,500
9 4xAA battery holder Battery holder 2,800 3 8,400
10 Alkaline battery, AA size, 1.5V Battery 600 12 7,200
11 Serial Port Module HC-06 (DIP) Bluetooth communication 13,000 3 39,000
Total         357,260

References